I have 2 almost identical scenes, it just uses different models, all models share 15 different materials created in PlayCanvas editor, origin materials generated from .FBX file are unchecked for preload / execute
Scene 1
Scene 2
Why does scene 1 displays such a high amount of materials? The only difference I did is to set every entity to Static in scene 1, where to look after? Or is this related to meshInstances? Thanks