There are plenty of objects in the scene, and I can access them by clicking on them directly, or by finding various references to them in my assets panel & inspector, but making any kind of changes without the hierarchy is difficult at best.
This happened after I had closed the scene and reopened it.
If I go back to a previous checkpoint, the hierarchy returns, but I’ve got a lot of changes from the previous checkpoint to the current version, and I would like to avoid having to redo all that work.
@NatalieSteffen One of our team has had a look and we think it’s from the result of a bad merge between branches. Can you confirm if this issue appeared at some point after a merge?
The Grass entity has no parent so the Editor thinks it’s the scene root. A workaround for you now is to delete the Grass entity and reload the scene.
No, I never merged any branches, though I am working with others on this project, so someone on my team may have done so.
I did attempt to delete the grass entity, but it refuses to go away. Selecting the entity, then hitting delete on my keyboard as I usually do does nothing. Right clicking it, the delete menu option is greyed out. Even the trash can at the top of the hierarchy is greyed out. I don’t know any other ways to delete it.
I’ve already reverted to a previous checkpoint & redone all the work that was lost, so it’s not a big deal for me if it doesn’t get solved.