var myscript = pc.createScript('myscript');
myscript.prototype.initialize = function(){
this.canJump = false;
this.entity.collision.on('collisionstart',function(){
this.canJump = true;
},this);
};
myscript.prototype.update = function(dt){
if(this.app.keyboard.isPressed(32) && this.canJump === true)){
this.entity.applyImpulse(0,40,0);
this.canJump = false;
}
};
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