I need help trying to make an invisibility shade like halo
Anybody know how?
Like this
Also looks like the ice effect here in Seemore:
is there a way to make it more smooth?
sure, it’s controlled by the texture (normal map in this case)
is there a same texture like that but not rippled and stuff?
sure, there is tons of normal maps online you can try
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Can I take the material from the game and use a different normal?
Yes, copy and paste the material asset from that project to yours.
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