Im making a fullscreen / resizable game and need to keep the elements in place (life, currency displayers on the top corners, healthbar on the bottom etc)
I guess I need to listen to a “onResize” event, get the screen size, then manually reposition the elements to where I want them? if so what’s the event I should be listening to?
Im playing around with auto resolution, blend scales for the 2D screen and so on but doing circles around this. Any tips?
Thanks
Yohami