Glow of the material

Hello. In the game, the model’s head is loaded dynamically, and is loaded from the server. I noticed that the texture quality is worse than it was in the photo, and by trial I noticed that the quality becomes perfect when the light is turned off. I turned on the lightmapped parameter and everything worked correctly with the light on, but the texture is not very dark. Experimenting with the model in the editor, I configured it by setting the same image for emissiveMap as for diffuse Map. But when I do it dynamically after loading, the texture remains dark. Here is the code

    this.app.assets.loadFromUrl(path,'container',(a,b)=>{
        this.test.addComponent("model", {
        type: "asset",
        asset: b.resource.model    
}); 
      this.test.model.lightmapped = true   
     
      const texture =this.test.model.meshInstances[0].material.diffuseMap
      this.test.model.meshInstances[0].material.emissiveMap = texture

      this.test.model.meshInstances[0].material.update()
    })

Tell me the solution

I found a solution, you need to disable the tint parameter

this.test.model.meshInstances[0].material.emissiveTint = false
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