Global variables

How do you edit a variable in another scene? Also, how do you get the scene’s name that the script is running in. ie: script is running in level three, var sceneName = this.scene.name;

One way is by using window variables

window.VariableName = VariableValue;

this can’t be done, because of features like additive scene loading. a way of doing this is making a window variable as shown earlier and changing the value of the variable to the scene’s id by adding a script to the Root of the scene in question which changes the value of the window variable.

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