Entity1
Entity1 is rotated using setLocalEulers
Entity2
Child Dummy2
I’m tweening Child Dummy2 and I need to get the right Y axis as Entity1 Y axis, without interacting with Entity2
The problem is that Entity1.getLocalEulerAngles() Y acts from (0,-90) and (0,90) while X, Z also changes.
I can only use this for a half side of the world and then it flips over, how can I achieve this conversion to (0,-180)(0,180)? Thanks