The issue is that the texture has PIXELFORMAT_R8_G8_B8
so there’s no alpha channel.
If you change it to PIXELFORMAT_R8_G8_B8_A8
, it will give you an alpha channel to capture transparency.
See this thread: Screenshot with transparent BG
The issue is that the texture has PIXELFORMAT_R8_G8_B8
so there’s no alpha channel.
If you change it to PIXELFORMAT_R8_G8_B8_A8
, it will give you an alpha channel to capture transparency.
See this thread: Screenshot with transparent BG