Hi we experiencing crashes in some android device. Our game is hosted in aws s3 and we are loading it in the web view inside our android app. The total build size that is exported from playcanvas editor is 98mb.
So the issue is out game is crashing in these android devices on start up - vivo y50, mota g7, samsung a8, samsung galaxy a10. These are the devices that we know so there might me more devices in which the game might crash.
The game does not crash eveytime - some time it works fine, some time it crashes just after loading, some time only audio is playing and screen is blank.
I have reduced the build size to 47mb but the game is still crashing in the above pattern.
The game we are building contains lot of images - total of aroung 125 with varing size from 100kb to 2mb.
Can you tell me how can i check the v ram usage?
I also thought that we are running out of memory - but can you give any approximation about the memory consumption with we should target?
I haven’t checked on ios devices because our current target is to release on android.
As low as possible to reach as many devices as possible. It’s impossible to know what the limits are from the browser end which makes this different and it changes based on what apps are open on the device.
I’ve seen numbers of 150MB floating around by other devs.