Hello guys,
Because of we need to change color and materials in the scene,
Is PlayCanvas able to render Cubemap in real time? We have a real time configurator and we would update reflection cubemap while player is changing material color
Hello guys,
Because of we need to change color and materials in the scene,
Is PlayCanvas able to render Cubemap in real time? We have a real time configurator and we would update reflection cubemap while player is changing material color
This project here demonstrates rendering a realtime cubemap: https://playcanvas.com/project/424223/overview/dynamic-cubemap
Thanks for the link. I was not able to find myself, included RenderTarget in documentation
Playcanvas RenderTarget support just RGB888? no HDR right?
That’s my project. It totally doesn’t work as far as I’m aware.
Yes I know.
For example:
Render target face order (angles array) was wrong and face projected on the sphere was projected in wrong way I need to reorder array.
My main issue is that glossiness doesn’t work I’m testing any setting with mipmap, but glossiness was totally excluded …
Any solution?
Regarding face order, I need to mirror some render target. Any solution to flip horizontally?
Thanks,