FBX model sitting above entity origin

The Following link shows what I’m dealing with. I’m trying to create a simple dice rolling game, but I have little experience in making 3d models so I decided to download one. The issue is the model sits above the origin point of the entity, so when I try adding a collision to it it sits below the model. I’ve been looking for a fix, but haven’t been able to find one that doesn’t involve altering the model itself in an editor outside of PlayCanvas, is there a way I can avoid doing this?
https://playcanvas.com/editor/scene/581391

1 Like

http://dropmefiles.com/qxax6 :wink: i’m fix you model.

ps. https://free3d.com/3d-models/dice

Ty for the fix its definitely better but still slightly above. The origin needs to be dead center on the model. I know I’m sound picky here, but the physics won’t work properly otherwise. Also that’s were I got the model from. :grinning:

Hi,

If you make a rigidbody and have the model as a separate child node of the rigidbody, then changing the position of the model child node will alter the origin point of the entity.

Don’t know why I didn’t think of that. Thanks!