Just to clarify though, do you mean each mesh instance can only ever have one morphInstance?
When I import an FBX with different poses does each pose count toward the meshInstances.Length?
Just to clarify though, do you mean each mesh instance can only ever have one morphInstance?
When I import an FBX with different poses does each pose count toward the meshInstances.Length?
Oh okay, I get it, I can access each pose like this:
if (meshInstance.morphInstance) {
//Access each pose individually and set strength (poseIndex,Weight)
meshInstance.morphInstance.setWeight(0, 1);
meshInstance.morphInstance.setWeight(1, 0.5);
meshInstance.morphInstance.setWeight(3, 0.2);
}