Fbx animation package

Hello. I’m redoing a project from Unity. There is an fbx animation file inside which all the animations are packed. Is it possible to use them separately in the editor? Or will you have to cut it in a third-party program?

Hi @sergey_ch,

I haven’t tried this but im pretty sure you can use them separately in editor.

Right, it isn’t doable with the current animation component, but I think that will shortly change with the new anim component?

@will maybe someone from the PC team can comment on this.

I think if you use glb import pipeline instead of json model, this should export multiple animations? Try and enable “convert to GLB” in Settings / Asset tasks.

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