Has anything changed recently with the import scale for FBX animations. I’ve just tried importing the same animation and found it comes out 10 times the size in the game.
This is breaking our game at the moment, so would be great to know whether its a change in play canvas.
Yes, we’ve just made some changes to the way animation scale is handled. Can you drop us an email on support@playcanvas.com with the FBX file so that we can repeat the problem?
Ok, so if I replace the model and animations with the same files that fixes it. But that means I will have to go through our entire game and replace every model and animation, which is risky at this late stage in our project. Is there anyway to fix this at your end?
Yeah… something happened here… at least on my end, I’ve been uploading files all day testing out a scene and suddenly (9pm EST) any FBX I upload does crashes my browser (Firefox, IE)
I’m attaching a screenshot of the latest error I got.