Hello everyone.
I am trying to make a playable ad for facebook and I have two problems when testing with their playable preview:
1/ It does not recognizes the FbPlayableAd.onCTAClick() function despite it being in my project. I have this function that calls it:
function (event) {
if (typeof FbPlayableAd === 'undefined') {
alert('FBPlayableAd.onCTAClick');
}
else {FbPlayableAd.onCTAClick();}
};
This is a code that suposedly only calls the function when Facebook has added its library and allows the game to run without error while in editor. But as it did not work, I also tried with just:
function (event) {
FbPlayableAd.onCTAClick();
};
No dice either. So I’m at a loss as to what I can do right now.
2/ It keeps saying my file exceeds the 2Mo limit despite my zip being only 1Mo, and even unziped it only reachs 1.8Mo
Hi @Quentin and welcome,
Does the FB SDK requires some sort of initialization before you use it?
Also make sure that the library file comes first in your script loading order:
https://developer.playcanvas.com/en/user-manual/scripting/loading-order/
I am not sure about that, this is indeed strange. I’d say this is something to troubleshoot with their support.
I was able to find solutions (or at least causes) to my problems
1/ The game must be built without concatenating scripts (see in the build options) if you want facebook’s preview tool to detect the FbPlayableAd.onCTAClick() function
2/ Apparently, the preview tool just doesn’t work with zip files for detecting file size. Either make a single .html file for it (which I didn’t find a simple way of doing with placanvas) or try it out directly on a real facebook ad
2 Likes
Wait, what? That’s really odd 
Useful to know, thanks! (Seems like a PITA though
)