Faster Load Times with glTF's GLB Format! πŸš€

The PlayCanvas team is very excited to announce the that GLB conversion in the Editor is now live! This brings an order of magnitude reduction in load times compared to the JSON format while keeping similar gzipped download size.

Read all about it here:

We’re keen to spread the word. Can you help us out with a retweet + like for our announcement Twitter post ?


This is very, very good news! :innocent: :ok_hand: :clap:

Do you uses Draco compression with this converter?

Not at the moment, no.

Can we continue to use JSON format

Yes you can. In the project settings, you can go to asset tasks and disable/enable convert to glb.