notice that all the vegetation has a marked white border, the horizon line too, has something happened with the alpha channel?
I don’t see the shadows either
Are you able to create a small repro project with one of those trees, that reproduces the issue?
Just looking at the screenshots, nothing comes to my mind.
Can you try your project with an older engine to see when this got broken?
I have simplified my project to the maximum, until you leave only a few trees, but I have kept all the configuration of lights, cameras and engine setup, the result is still the same, my trees with a white border, and the transparencies also as tinted with white
I have taken the same tree to a new project, and the problem does not appear, obviously there is something that has broken in the configuration that I have in my other projects
Have you tried increasing the Alpha Test values on your material? Those are currently around 0, try to move them to perhaps 0.8?
Also, looking at your texture, it has lots of those yellow / bright pixels around the actual texture colors, and that would be the reason. It seems you used some tool to spread the colors outside, which is a perfect solution here, but why are those pixels not green?
I understand what you’re telling me, but this works fine in a new project, and it always works fine in many projects I’ve done, they’ve changed something, and something’s broken, because now all my projects look bad, and I can’t go one for one fixing this, there are many projects and a lot of vegetation with types of trees, it is not just one tree. Can you please fix this for me.
Try to put this tree in a new playcvanvas project, and you will see that it works fine