Hi @Leonidas well it simply don’t show the ship model, i guess it’s because the entity is created and duplicated before the model is fully loaded, i will attempt some more try tonight to see if i can overcome that. Any clue is welcome
This way I have again the error loading model and the ship is shown in the middle of town instead on sea, but model and textures appear to be right
EDIT: seems the asset.ready fuction is fired before the model is loaded
Sorry i have no more free space that’s why i am trying to move some model externally
EDIT: wondering if asset.on(‘load’ would do the trick instead asset.ready
Reading through the engine codebase it seems ready is always fired, but feel free to try the other way. That should work as well, I think the load event is fired prior to ready but as soon as the file has loaded.
I imagine the issue is somewhere else, and not directly related to this. Scan your code to see if any other method attempts to access the model before it’s loaded, and most likely that’s where you can the error.