I think I have an interesting issue,
I recently had to change some of the UV’s of a model I’m working with, and reuploaded the file to Playcanvas. The editor is currently set to:
When I upload the model to overwrite the previous one, the glb asset that is created shows a red status bar:
What is strange is that the model appears to update just fine and there are no errors generated in the console and none that I can see in the PUT response. The model change looks just fine with the new textures and upon launch everything looks alright. I’m just worried I may run into unexpected issues if I keep going.
Forking the project and repeating the replacement upload does not produce the red error bar. The only other difference is that I opened a new branch to replace the model on the original project. Does this cause errors when replacing assets?
Rolled the dice on reuploading to the master branch. No error bar. I will just abuse checkpoints for the moment and forego branches.