I have an entity with a cylinder model in worldspace and want it’s it’s local Y vector to point towards 0, 0, 0.
The cylinders default orientation (rotation 0, 0, 0) is vertical with the pivot at the bottom, z is forward, y is up, x is right.
Yet entitiy.lookAt(0, 0, 0);
or using any other up axis never works and never seems to rotate around the x-axis.
Am I doing something wrong?