Hi! I’m coming from Unity, where gameObjects don’t change size, rotation, or scale when they’re moved around in the hierarchy – their local transform changes relative to their new parent. In PlayCanvas, I’m finding it very frustrating to move an entity to a different parent and have it suddenly disappear or move across the screen or scale to 8 times its size. Does anyone know if there’s a setting that will change this? I tried hitting the globe-shaped “World/Local” toggle on the side, but it didn’t change this behavior. All of my Google searches so far have pulled up stuff like proposed/closed changes on Github from 2015, nothing exactly relevant.
Thanks in advance to anyone who can help! I rely on parenting and relative scale in the hierarchy quite a lot, and it would be very time-consuming to have to painstakingly rescale everything every time I move it around.