I can successfully load glb models, however, when I zoom out a lot, my model is rendered in a weird way. Not sure if this is caused by the setup, renderer or camera settings.
This is how it looks in my app:
And this is how it should look, as in playcanvas viewer:
Does anyone have a clue what went wrong here?
In my scene I changed the light and shadow settings and since I’m not using a skybox, the model looks a bit darker (I guess). Textures work too.