Enemy damage detection broken

well, Qiste takes damage now, I don’t think the Alphadel is taking damage from the attack though

Can you try to replicate the collision system for Qiste on the Alphadel?

You might already know this, but I have a functioning damage system in ALME

I just found out what was wrong, It did not recognise it is “Normal blast”, it saw “normal blast”, there was no capital letter.

however it was reading Multiblast as Multiblast