Hi guys, I saw this issue while attempting to optimize my latest game, I generally used the “Limit Drawcalls” from the main camera function in Editor Profiler, this thing:
It allowed you to see each stacking drawcall and have a clear idea of what needs optimization in the form of batching or whatever.
It is no longer working, at 0 it should basically not render anything, but it’s rendering every drawcall still.
I thought this might be a problem with some plugin installed on my computer, but I tested this out on my laptop which doesn’t have any chrome extensions installed on it, and it still won’t work.
Anyone else having this problem?