Editor Profiler "Limit Drawcalls" function no longer works

Hi guys, I saw this issue while attempting to optimize my latest game, I generally used the “Limit Drawcalls” from the main camera function in Editor Profiler, this thing:


It allowed you to see each stacking drawcall and have a clear idea of what needs optimization in the form of batching or whatever.

It is no longer working, at 0 it should basically not render anything, but it’s rendering every drawcall still.

I thought this might be a problem with some plugin installed on my computer, but I tested this out on my laptop which doesn’t have any chrome extensions installed on it, and it still won’t work.

Anyone else having this problem?

1 Like

Can confirm its not working!
It’s a very useful feature for optimizing games, hopefully it gets fixed soon.

There is related issue on github, to track progress on this: https://github.com/playcanvas/editor/issues/103