For now all FBX (as well as GLB’s) are imported with an unfortunate ‘overwrite’-effect. Here is how a Blender doublesided material, is being overwritten, as onesided (‘Back Faces’ instead of ‘None’):
It could be nice to choose how the material is being handled at Asset Tasks import:
- this way the material (on imported object) could be ‘None’ as ‘Cull Mode’ from the start:
PS: Will write as ‘feature req’ at github as well