Ok, that’s nice to hear. I have several more questions if you are willing to bear with me:
- Is it possible to only render the cubeMap ONCE (e.g. on initialize) and keep it in memory while the 6 cameras are destroyed / disabled?
- Can I or how can I use the cubeMap like I would use a prefiltered CubeMap for rough surfaces like discussed in this thread: [SOLVED] Assigning Cubemaps to Materials at Runtime