I’m having a world full of entities that are always enabled, once I come closer to them model gets loaded to that position and vice versa, I want to display some sort of semi-transperent bouding box to entities that are far away, like an identifier that something is in that place, any resource-friendly ideas?
Hi @Newbie_Coder,
You can take some ideas from the following project by @LeXXik, it does something similar to debug physics:
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