Here is one of the first previews for the game Ive been working on here at playcanvas. I took some time to start developing content as I have most of the things I want figured out as far as programing goes. Ill be implementing these ships one at a time, and then later getting the combat systems programed.
But yea keep looking here for updates.
This graphic was really rushed so don’t be to judgmental for the errors
can you give me a tutorial for guns and tracers like http://youtu.be/1Vu4QPM9Jz8
I figure we have to hardcode it, and I have an idea how I can do it with models but I want to figure out if there is going to be and effective way in your engine to do bullets, plasmaballs, laser beams and other firing effects.
Cool tutorial. Although he says ‘this/that guy’ so much, it got super-annoying. ;o)
So I didn’t know about the TrailRenderer in Unity. Looks pretty cool. That’s totally do-able as a script. That’s clearly particle based, but we do actually already have a trail renderer that generates geometry. It’s used in both Dungeon Fury (for the sword swipes) and SWOOOP (for the ‘streamer’ behind the plane). You can find the code for it here: