Depth buffer in macOS

Hmm interesting … I only have MacBookPro for testing, where it seems to work.

Could you please capture result of webglreport.com on the iMac? Curious if it exposes less features perhaps.

Hi @mvaligursky,

Capture in iMac:
WebGL 1:

WebGL 2:

Capture in MacBook Pro:
WebGL 1:

WebGL 2:

1 Like

Hmm features and extensions are the same.
It could be worth testing some other webgl applications that access depth buffer to see if they have the same problem as well.

Like which? I’ll try.

Check this Three.js example, you can also select Depth as output to see if everything renders as expected:

https://threejs.org/examples/webgl_postprocessing_sao.html

@Leonidas @mvaligursky
I run Three.js on an iMac and it worked, also worked in MacBook Pro.
iMac:

MacBook:

1 Like

Hello, any update for that?