Hi!
I have an issue with how the objects get this dark edge right where the uv seam is => 1.
I make textures that are pixel-perfect, and the point is to make them as small as possible, thats why my UVs don’t have any padding inbetween them.
I indeed can solve this just by making a 1px margin overflow like this => 2.
But it ruins my workflow and leads to unnecessary mendling with my textures.
Is there a way resolve this issue without adding any padding, as it works fine in other engines like Unity for example => 3.
I also discovered that if i turn off antialiasing in the settings the problem seems to go away, but only at Launch, in the viewport it’s still the same =>
We don’t have clear answer beyond the workarounds you have found so we will add this as an engine bug/issue for now until the team can potentially investigate it.