I have an issue with how the objects get this dark edge right where the uv seam is => 1.
I make textures that are pixel-perfect, and the point is to make them as small as possible, thats why my UVs don’t have any padding inbetween them.
I indeed can solve this just by making a 1px margin overflow like this => 2.
But it ruins my workflow and leads to unnecessary mendling with my textures.
Is there a way resolve this issue without adding any padding, as it works fine in other engines like Unity for example => 3.