I had a good look around and didn’t find anything on this topic so wondered if anyone could shed any light on this for me.
I have a cubemap that I’m using in a scene, which works perfectly fine on desktop, but when I try to run the same scene on my mobile / iPad device, some geometry disappears. I tried turning off the cubemap and everything appeared as normal. I then tried making the image sizes for the cubemap even smaller than 512 (200 pixels), recalculated and had the same issues.
The scene worked as expected on my mobile device once, before the browser crashed - are cube maps just too heavy to be using on mobile devices or am I missing a trick?
Thank you in advance.