Hi as you can see in the image (I’m using cube map), my terrain’s ground has some reflection - which I don’t want to have it. I have a simple material and I did not tune any option. Is there something I’m missing? How can I prevent this light reflection on my ground/terrain?
If’s a bit difficult to tell without context if it has reflection or not. If you have a cubemap, IBL is applied to the scene which may be what you are think is reflection?
On the standard material, you can disable use skybox