Cubemap's light makes my terrain reflect

Hi as you can see in the image (I’m using cube map), my terrain’s ground has some reflection - which I don’t want to have it. I have a simple material and I did not tune any option. Is there something I’m missing? How can I prevent this light reflection on my ground/terrain?

I’ve created a material in the editor and only applied this texture to the diffuse;

@Ertugrul_Cetin I had a similar issue with one of my projects. Hope this link helps.


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If’s a bit difficult to tell without context if it has reflection or not. If you have a cubemap, IBL is applied to the scene which may be what you are think is reflection?

On the standard material, you can disable use skybox


Thank you guys! @yaustar @Tirk182

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