Hi @Mal_Duffin. Sorry it’s taken me a while to respond to this. But I wanted to have a chance to actually make some progress on things before coming back to you. OK, let’s go:
It’s on our roadmap for this year.
I’m sorry it has seemed that way to you. I had the team prioritize and fix the particle bug that was affecting you. Actually, the overhaul of the particle system we deployed today just allowed me to close 8 particle-related issues on GitHub which is really cool.
We’re on the forum perhaps a little more than you realize but yes, spending more time would be good. We try our best to balance development vs support activities - I wish there was more time in the day!
I absolutely second this!
Already on it! Stay tuned.
Could do that, yeah. But the forum isn’t a great bug tracker. When we read about bugs on here, we either redirect the reporter to GitHub (if it’s regarding the engine) or we create an issue on our internal bug tracker if it’s about the Editor. We’ll consider creating a new category though.
I have spent the last few weekends updating the original Seemore demo (which is now broken) to the latest version of PlayCanvas. It’s taken a huge amount of my personal time but it’s been fun (and challenging). It’s a very complex demo indeed. I’m in talks with ARM at the moment about open sourcing it when it’s ready.
But yes, generally, I’m all for updating demos to the latest engine version and keeping them working. If you have any requests beyond SWOOOP, let me know. BTW, the TANX project still works fine. But the server bust a while back. I’m trying to allocate some time to get that repaired too because IMHO, it’s an awesome game! Plus a great example of what PlayCanvas is capable of!
How would we run that? Is that normally done on Reddit? Or should it just be a forum thread. I mean, I would hope any PlayCanvas user could ask us anything at any time on the forum!
Fixed today!
Awesome!
Once again, sorry about that, but hey, at least it’s fixed now.
We’re working on adding the ability to add any JS framework to your project and have it load as soon as the page loads. This will allow us to stop adding the WebVR polyfill ‘internally’ and instead allow you to drop in whichever one you want. This should resolve this problem. Stay tuned.
I think the key word here is seemingly. I know I read these requests and I genuinely feel bad when I can’t jump on them immediately. I care a great deal about problems being faced by PlayCanvas developers. But in this particular case, there should be a workable solution coming soon.
No worries. I just often try to encourage developers to contribute to the open source aspect of what we do. We’ve had some incredible contributions over the years and I hope that continues to accelerate. But people shouldn’t feel obligated to do so, of course. It’s just cool that you spend time making stuff with PlayCanvas in the first place!
Thanks so much for taking the time to send us your thoughts on PlayCanvas. I really appreciate it. And I hope this response goes some way to proving it.