Creating a tiled grid mesh

Hey all,

I’m trying to create tiled grid mesh I can use to map a level from Tiled map editor onto a procedurally generated mesh. Are there any example projects or docs or ideas people could point me towards to help me do this?

Here is an example on how to create procedural meshes:

And also in the engine there is a class that does something similar to produce some standard meshes like box, sphere, plane etc.

Hope this is helpful to get you started.

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