Converting a Unity3D project to PlayCanvas

This is a tutorial series on how to convert a simple Unity3D project to PlayCanvas, for beginners.

I saw the need for something like this, as I have been contracted several times to convert Unity codebases to WebGL/PlayCanvas, to support HTML 5/mobile deployment.

You can study the tutorial in progress here.

If you find these tutorials useful, support this page on Patreon! That way more tutorials can be written.


Took some time … but 4th part is here:

If you like these tutorials help us write more by supporting us on our Patreon page.


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FYI, looks like the PlayCanvas team is looking at providing sprite support soon:

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Yup! Sprites, animation and texture atlases, is something i feel many people are waiting for.

It will make 2D development easier and performant. We delivered a disney app last year and using the 3D planes -> sprite approach felt quite low level programming. Ultimately put an overhead on the creative process.

Very happy with the new 2D/UI tools, looking forward in seeing them expand.

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