This is a tutorial series on how to convert a simple Unity3D project to PlayCanvas, for beginners.
I saw the need for something like this, as I have been contracted several times to convert Unity codebases to WebGL/PlayCanvas, to support HTML 5/mobile deployment.
Yup! Sprites, animation and texture atlases, is something i feel many people are waiting for.
It will make 2D development easier and performant. We delivered a disney app last year and using the 3D planes -> sprite approach felt quite low level programming. Ultimately put an overhead on the creative process.
Very happy with the new 2D/UI tools, looking forward in seeing them expand.