I’ve been trying to make an AR game with 8th wall plugged into Playcanvas. I’m making a game where you can flick a football through some field goal posts. The football of course has to be a rigid body for this to feel organic. So right now I’ve set it up to where you flick the ball from in front of the screen to the goal posts. Problem is that when you move the camera the ball needs to track so that you can always flick the ball. Only problem is that when I do that, the ball gets insanely jittery because I’m having to teleport the ball every single frame. Can anyone think of any other way to make the rigid body track the camera? Is there a way to disable a rigid body and then re-enable it later that I could just move it’s position and animate it smoothly? Any thoughts are greatly appreciated. Thanks in advance.