Collision Events not firing properly when increasing fixedTimeStep

First of all, thank you for your reply

Thats exactly what I needed, this really could be in the docs, also in the properties of the rigidbody component

Only problem is that the ball is still going through the flippers, so I figured I could apply CCD not only on the ball but on the flippers too, the problem is I dont know how should I set the sweptSphereRadius, because the pads are rectangles and not spheres, and my auto complete shows nothing after “body” on “this.entity.rigidbody.body.

Do you know where can I find any documentantiona bout this, or how to set it properly for non sphere objects?