ClusteredLights Shader crash

Hi,

when i activate pc.LayerComposition.clusteredLightingEnabled = true; the shader dosent compile anymore. looking at the error message:

ERROR: 0:271: '#' : invalid character
ERROR: 0:271: 'define' : syntax error

It looks like there is an Linebreak missing:

It sure does. Would you have any repro for this? Thanks!

deactivating the overwrite of shader chunks on my materials changes the error message. im editing basePS and endPS.

ERROR: 0:290: 'getLightDirPoint' : no matching overloaded function found
ERROR: 0:291: 'getFalloffLinear' : no matching overloaded function found
ERROR: 0:299: 'getLightDiffuse' : no matching overloaded function found

but i am unsure why the error message changed.

I wonder if perhaps your custom chunk is missed EOL at the end of it?
Iā€™m trying to repro this with just normal lights and so far no issue. Would you have any small repro to test?

I believe I have a fix.

I can invite you to the project, if you want.

Could you please test out with the fix in the engine the way I described here:

This should fix all errors you reported here.

1 Like

Yep, it does. Thank you :slight_smile:

1 Like