I was wondering on how to delete a clone that is not visible on screen without deleting the original
project: PlayCanvas | HTML5 Game Engine
PS: how do you detect collision from 2 triggers(not-rigid bodies)?
I was wondering on how to delete a clone that is not visible on screen without deleting the original
project: PlayCanvas | HTML5 Game Engine
PS: how do you detect collision from 2 triggers(not-rigid bodies)?
As long as you have a reference to the clone entity, you can just delete it using the destroy method.
I don’t think there is anything to detect ‘collision’ between 2 collision components. At best, you might get a trigger leave and trigger enter event but I think that only happens when rigid bodies enter/leave a trigger.
do it like this?setTimeout(e.entity.destroy(),60000);
In what context? If it’s about destroying the bullet after a certain time, it may be easier for each bullet to keep track of how long it’s been active for any destroy itself after a certain amount of time.
can you show me an example?