Character walks into hills of terrain

If that’s not the case, and that’s a mesh collider then most likely that’s a known Ammo.js issue. Long triangles like terrain meshes have can cause that behavior with a capsule collider.

Possible workarounds:

  • Use a sphere collider.
  • Use Ammo3, I can verify this problem has been solved in that version though there is no official release right now. You will have to find the PR and build Ammo.js with Bullet3.
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