Changing scene teleporting player instead of adding a player every scene

Hello! I need help to my project where instead I put a player every scene, i want the player teleport to the other scene when they entered on the collision and pressing E and they can go back to the previous scene and teleport.

Im trying to make a game interaction like Silent Hill old games where when you interact on the door it teleports you inside the room.

Here’s the project im working on (Sorry for asking some help many times on my project)

Hi @Drake_Aurin,

Check this example project in additive loading of scenes. That enables you to have a base scene (e.g. the player controller) and load/change the level scenes on top of it.

This way you can move your player controller from scene to scene without having to unload/destroy the base entities.

1 Like