Basically from the asset you can instantiate a render entity, which you can append as a child to your hierarchy:
utils.loadGlbContainerFromAsset(this.glbAsset, null, this.glbAsset.name, function (err, asset) {
var renderRootEntity = asset.resource.instantiateRenderEntity();
self.entity.addChild(renderRootEntity);
});
If you don’t want to add a new entity, you can inspect the asset and grab the mesh instances directly. From there you can easily add them to any render component using this property:
Yet I’m using the add-Animations.js script from Animation without State Graph on my Character entity, how would I take those animations and use instead?