Loading my own spines with the playcanvas-spine library results in the spine’s alpha being wrong and prints out the following error:
launch.js:7866 TypeError: Cannot set property 'priority' of null at script.Spine.initialize (spine.js:19) at ScriptComponent._scriptMethod (playcanvas-stable.dbg.js:27160) at ScriptComponent._onInitialize (playcanvas-stable.dbg.js:27178) at ScriptComponentSystem._callComponentMethod (playcanvas-stable.dbg.js:27578) at ScriptComponentSystem._onInitialize (playcanvas-stable.dbg.js:27583) at Function._helper (playcanvas-stable.dbg.js:24276) at Function.initialize (playcanvas-stable.dbg.js:24279) at Application.start (playcanvas-stable.dbg.js:23700) at launch.js:7241 at Application._preloadScripts (playcanvas-stable.dbg.js:23489)
And it looks like so:
The example spines work fine when tested in my own project but my own spines don’t work. I’ve double checked to export to the 3.6.52 just like the hero-mesh spine in the examples.