Yes sorry you’re right I meant meshinstance.node.name
We don’t add any untitled Enitities or GraphNodes programmatically, and these “Untitled” nodes only show up on primitives, even when we explicitly name them and their materials in the editor.
Yes sorry you’re right I meant meshinstance.node.name
We don’t add any untitled Enitities or GraphNodes programmatically, and these “Untitled” nodes only show up on primitives, even when we explicitly name them and their materials in the editor.
see if those unnamed nodes have some scripts (.script) or components (.component) attached? That could shed some light on what they are.
IIRC, the Untitled are graph nodes created when the primitive is used on the entity. I don’t know why it’s been done that way but I suspect it hasn’t changed for years in the engine.