Cannot read property 'cull' of null

Yes sorry you’re right I meant meshinstance.node.name

We don’t add any untitled Enitities or GraphNodes programmatically, and these “Untitled” nodes only show up on primitives, even when we explicitly name them and their materials in the editor.

Screen Shot 2021-02-12 at 9.45.51 AM Screen Shot 2021-02-12 at 9.45.58 AM

see if those unnamed nodes have some scripts (.script) or components (.component) attached? That could shed some light on what they are.

IIRC, the Untitled are graph nodes created when the primitive is used on the entity. I don’t know why it’s been done that way but I suspect it hasn’t changed for years in the engine.