var newAsset = child.render.asset;
console.log(newAsset);
child.addComponent('collision', {
type: 'mesh',
});
console.log(child);
child.addComponent('rigidbody', {
type: pc.BODYTYPE_STATIC
});
console.log(newAsset);
child.collision.asset = newAsset.id;
Hi @ryankrediet,
Can you expand a bit on what you are looking for? Maybe you are asking if you can use a render asset as collider?
If that’s the case here is the way to assign it:
child.collision.renderAsset = newAsset.id;
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