Can Render Material Color in runtime to dynamically loaded model

Nevermind, I see your code here:

    this.entity.addComponent("model"),
    this.entity.model.model = d,
    this.entity.model.meshInstances[0] = this.Mymaterial.resource,
    product = this.entity;
    var u = this.entity.model.meshInstances[0].material;
    u.opacity = 1,
    u.diffuse.fromString("#000000"),
    u.update()

This line is odd

this.entity.model.meshInstances[0] = this.Mymaterial.resource

Why is app setting a material to a meshInstance?

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