I’m trying to attach three different animations into a single animation graph to make a “Cinematic” camera scenario. Then, attach the animation graph to an entity which contains a camera.
Expected scenario is the camera moves from position A to B by the first animation, then camera moves from C to D by the second animation. Lastly, it moves from E to F.
I’ve configured the animation graph as below and each state and it’s own linked entity.
Somehow it only plays the Camera1 in loop.
I just wonder if it’s supported or not and also wants to know what is a proper way of it?