I have this project
https://playcanvas.com/editor/scene/784107
with a room divided to 4 parts.
in each part there is a camera and outside there is another camera that orbits the whole complex.
when I zoom in enough, the orbit camera turns off and the camera inside the room turns on and allow me to look around.
the problem begins as i try to implement a feature that when zooming back out (in room camera, wheel changes the FOV to speaking on FOV above curtain number) the room camera turns back off and the orbit camera turns back on.
what happens is that the room camera does not turn off in terms of visual.
it’s marked off (if i try to log its enabled, i get false), but i still see the room camera window and not the orbit camera and its scripts even respond to my wheel.
is this a bug?