Hi @Cryptonaph I think that the method suggested by @poliveira is exactly what you are looking for with modifications and some explanation. If you look at a lot of other game engine examples on YouTube for creating Hit Sprites or Bullet Holes the method is almost always the same with the exception of the programming language. Here is my view of the basics:
- Get the start point of the Raycast from the player.
- Clone the hit Sprite or Bullet Hole texture.
- Enable the Bullet Hole object cloned.
- Get the resulting point or collision point of the Raycast.
- The resulting entity that has been collided with.
- Move the hit Sprite/Bullet Hole to the entity and align to it’s NORMAL surface of entity. (i.e. turn it so it lay over top of the entity.
Here is a support question which was answered some time ago. Actually I think before I joined.
Maybe @poliveira could get some more incite to help resurrect this from the past.